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Author Topic: settings for the Balancer Plugin  (Read 5870 times)

settings for the Balancer Plugin
« on: July 07, 2015, 09:26:40 AM »

ZJbrandon

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So, the team balancer seems to be working fine, but the randomizing of players at the end of round does not.
these are the current settings, and the Balance Based On pulldown has option for Kills, KPD, and Rank.
I'm not sure what to change those to, to get this working correctly, since it shows parameters for TDM and Conquest.

Re: settings for the Balancer Plugin
« Reply #1 on: July 08, 2015, 07:05:05 AM »

gsxr1300r

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I am assuming the 200 is the ticket count??

Re: settings for the Balancer Plugin
« Reply #2 on: July 08, 2015, 07:47:51 AM »

ZJbrandon

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honestly not sure, gsxr, i think if the pulldown is on score, then it would be the difference in each player's score?
you see why i'm a little confused?  :cheers:

Re: settings for the Balancer Plugin
« Reply #3 on: July 14, 2015, 01:46:26 PM »

ZJbrandon

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well, thanks for all the help, lol :flipoff:

i changed it to kills and score difference of 12.

if anyone notices it still doesn't work well, lemme know!
 :cheers:

Re: settings for the Balancer Plugin
« Reply #4 on: July 14, 2015, 04:27:04 PM »

Jeffey

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When I join a game and spawn in rcccccon kills me and switches me lol

Why doesnt it switch me before I spawn in?

lmb   :jeffey:

Re: settings for the Balancer Plugin
« Reply #5 on: July 14, 2015, 07:37:13 PM »

ZJbrandon

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because before you spawn in, you're not really a "valid" player? :flipoff:

that's the team balancer, anyway, which is working fine, as you noted. :neener:

the end round prebalancer is supposed to move around players based on kills or score, so as to keep all the best players from staying clumped up on your nuts.

getting it to work efficiently is proving to be, well, bullshit, really. lol, lmb. :cheers: